Made for Figma

A little exploration of the Figma editor. I rebuilt it and tried a way to explore design directions and turn a static frame into a living prototype.

What I experienced

Precise control, a slower loop

Figma gives me exact control over every layer, and I love that. Exploring directions, though, still meant duplicating frames and editing each one by hand. Seeing a design truly work meant leaving the canvas for a separate prototype.

What I explored

Shape it by hand, build it by asking

I prototyped a focus mode where the interface steps away. Press and hold for a bloom of options, scroll a part to change it, drop an image for a new concept, or ask in plain words. The frame plays like the real product. My recommendation: keep exploration on the canvas, so ten directions feel as light as one.